The world is non-linear and many paths are dependent on the defeat of certain bosses.Ī detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world. One example is defeating Force Starfish, who gives you a weapon that can break hard blocks and crystals. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games.Īfter completing the intro stage, you start in the Hunter Base and are tasked with stopping the eight Mavericks.